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Besides, their launch angles are different too.
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The travel times of the two instances to reach the same target are not equal. In general, a bullet fired with a given velocity can hit a given target while either rising (green trajectory) or plummeting (red trajectory). This force acting on a projectile (or bullet) confine its trajectory to a 2D vertical plane, which is shown in the diagram. The path traced by a bullet travelling under the influence of the force of gravity is called a parabola. Target acceleration and target velocity do not matter in this case. Targets Position: Vector3D $\space$ (200,0,0).Bullet Start Position: Vector3D $\space$ (0,0,0).What would the formula look like to be able to calculate the Travel Time if the factors were the following: Since my math skills are unfortunately not the best, I hope that someone can help me here.
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However, this would give me the time it takes for the Bullet to reach the Target, without the impact of Gravity or any downward force, assuming the Bullet travels in a straight path.īut I want to calculate the time it takes the bullet to reach the target using gravity which lets the Bullet travel in a curve (you shoot above the target to compensate the gravity). P_T = Bullet Impact Position - Bullet Start Position I already have a formula that calculates the time it takes a bullet to intercept another moving target depending on the bullet's position, the target's position, the bullet's speed, the target velocity, and the target acceleration which looks like this: a = Acceleration Hey I want to calculate the flight time of a Projectile in 3D Space based on Bullet's speed, Velocity, Acceleration and Gravity or a custom downward force.
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